The enemies aren’t particularly interesting. The result is an unpleasant travelling mechanic which is otherwise a pleasure to look at on the screen.Ĭombat! I’ve addressed this later because well there really isn’t much to it. Unfortunately it just doesn’t feel quite right and without a windsong you’ll find yourself travelling slowly and against the wind in most cases. I’m sure you all remember those days well. Sailing mechanics! Oh boy I just wanted to travel the seas like I did in windwaker. My view is because of the low amount of content, which I’ll touch on below. The game isn’t particularly re-playable and there’s no incentive to continue once completing the title, so why the developers choose to make you grind through crafting and level development is beyond me. There is also a rogue-lite death system which really seems out of place here. There is a crafting system but it does not really add anything that you want or need to craft. For example, your player (Kara) is hungry constantly and you are constantly having to keep her hunger bar in check. Windbound contains survival mechanics that feel like more of a burden than an actual mechanic. The result is a tranquil playing experience that is hindered by the gameplay. There are frame-drops in some areas but the game is generally stable in both handheld and docked. ![]() The story is OK - it’s not ground breaking or particularly memorable. Windbound is a grind, attempts to be too many things at once, and isn’t good at any of them. ![]() I don’t say this lightly - I have been really looking forward to this title. In short, I do not currently recommend Windbound.
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