It has a feel all its own, thanks to tight controls and an incredible art direction. Even with the classic inspiration, Shantae doesn't feel derivative at all. There's also some truly vicious platforming in Shantae: Risky's Revenge, especially in the monkey transformation areas, and there are points in the game that will put your old-school skills to the test. In this case, it's animal transformations: turn into a monkey to shrink small enough into tight spots or climb walls, turn into an elephant to smash giant boulders. And it's Metroid where areas open up with specific skills earned along the way. It's pure Castlevania in the way players whip enemies into submission (with hair instead of a handheld weapon), and the power-up secondary weapons that you can earn with item purchases. Throw in some decent platforming and you can have a fun game.The Shantae design is clearly inspired by the classic Castlevania and Metroid series. Can change the order or cadence for different attacks. Making instead of frantic mashing more of a rythm game where you are happen to be beating up enemies. That, for me, comes in best when you use a fighting system where its not just mash mash mash but, mash. I like when these game have a bit of challenge in how they do things. What made these games good where they had variety in how you made it through the levels or the combo system was interesting. PSO Single player is essentially a brawler as well. Add any more interesting features away from combat, and you usually get an Adventure game of some sort like Zelda. The 3D Brawler has evolved to the point with the God of War formula where the game can still be entertaining played in single-player, but it's very dependent on spectacle and mood to mask how basic the gameplay is. Let's be honest with ourselves a bit here: just as a single-player experience, were Brawlers EVER good? I loved Turtles in Time as much as any SNES owner, but c'mon you played those games for the multiplayer co-op because when you get right down to it it's just hours of button-mashing against stupid opponents who either barely tried to fight back or were overwhelmingly cheap (quarter-munchers). What so hard about making a good Brawler now. Seriously though so its just pretty blah till the boss battles? WayForward junkies and big Thor fans should be the only people that look into getting this game, though it should satiate those folks quite well. Thor DS, from what I’ve heard, might be the best Thor game, but it’s not much more than a slightly-better-than-mediocre brawler with great art. While the graphics are nowhere near as spectacular as WayForward’s work on Shantae: Risky's Revenge, or even last fall’s Batman: The Brave and the Bold DS, it still looks great, and is highlighted by the stellar boss designs. The bosses also help show off the game’s strongest aspect: the art style. While the bosses aren’t terribly challenging, they are quite a spectacle to behold, especially as you have to use both screens to combat them. The best part of each chapter occurs at the end of the final act, as that is when you fight the two-screened bosses. With the simple gameplay, it wouldn’t have held up over a long game, though, so the brevity might be for the best. There are several chapters in the game, each with three acts and a different setting, but the game feels way too brief. The Norse God also has God Powers, screen-clearing super attacks that are activated by a tap of the touch screen when the on-screen meter is filled. You can string together combos, but you’ll soon realize that you can make mincemeat out of the enemies by just lining them up in the same area and ground-pounding them into oblivion. He has a variety of up-close melee attacks, a ground pound, and the ability to throw his hammer across the screen. Thor has a few attacks, most of which derive from his hammer Mjolnir, that help get him through the endless hordes of enemies. Sadly, Thor is nothing more than a run-of-the-mill beat-‘em-up, and while that doesn’t make it a bad game, it makes it repetitive and, at times, boring. It features the wonderfully designed 2D animation and sprites that the Shantae developer is known for. WayForward’s take on Thor on the DS is inspired to a degree.
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